What is Fourth Horizon?
Fourth Horizon is an upcoming anthology project from Kyanite publishing, in partnership with Smunchy Games. The world of Fourth Horizon—designed by Adam Bassett—is one distant from our own known as Teohid-3. The world is one of vast power struggles between five disparate factions, each themed to follow a specific genre of speculative fiction: cyberpunk, diesel punk, steampunk, aetherpunk, and solarpunk. Each of these factions has their own values and agendas, some which align with each other, but many more that are at odds with their neighbors.
Earth was dying. We had to leave. One colony world, Teohid-3, stands alone as a brilliant success. When people first arrived, they found it extremely similar to Earth, but over time they’ve discovered its unique natural resources.
The closer one looks at Teohid-3, the more alien the world appears. The plant and animal life of Earth has largely choked out the native species, but not quite all of them. Orange nivemhelite crystals litter the world’s technology, and deep in the oceans there lies dormant an unusual resource called mana which has caused many to question their understanding of reality. Even the people, fitted with a wide variety of augmentations and modifications to their bodies, don’t quite appear the same anymore.
Teohid-3 celebrated its independence over a hundred years ago. In order to maintain peace, communication—and to present a demonstration of power—the Fourth Horizon Council meets every other year. Trade deals, alliances, wars, and more have been started and ended at these meetings.
What will this year’s Council meeting hold?
— From Smunchy Games
Fourth Horizon is an expandable card game currently in development by Smunchy Games. Kyanite and Smunchy have partnered to bring you stories from the world of Teohid-3 in the form of the Fourth Horizon anthology, planned to be released around the same time as the game.
After constructing your deck, each player competes to gain morale, or instill doubt in their opponents. Simple as that. But the path to accomplish these goals may become rather complex with the array of processes, mods, allies, and agents you can add to your deck.
Although Fourth Horizon was inspired in part by dueling card games such as Magic: The Gathering or Hearthstone, our goal is to create a game with more choice regarding how players use their cards. We’ve revamped the traditional resource system many games use, allowing each player to begin with the same amount of resources—enough to play a few cards at once or their most valuable cards on turn one. This levels the playing field and removes a level of variance from the game. Now, if you draw a hand full of expensive cards, it doesn’t mean you have to skip your first few turns. We wanted to let the player focus on their strategy and deckbuilding, forcing them to make difficult decisions about what cards they play first, and not be beholden to a mana curve.
— From Smunchy Games
When is this Happening?
As mentioned, Fourth Horizon is currently in development by Smunchy Games, and games designer Adam Bassett is hard at work hammering out the worldbuilding details.
Early next year, Adam and our own B.K. Bass will be developing a guide to the world of Teohid-3. They will also be establishing goals and guidelines for submissions for the anthology. We expect the submission cycle for Fourth Horizon to start around the Summer of 2021, production during 2022, and the launch of both the game and anthology in 2023.
Who is Smunchy Games?
We are proud to be partnering with Smunchy Games on this project! Smunchy Games is a developer and publisher of innovative, groundbreaking tabletop role playing and card games founded by CEO Sean Fallon. Their catalog includes the role playing games Parselings, Paths: World of Aida, Shadow Tantrum, and the Tide Breaker RPG system. They also recently released Fray, set in the world of Aida from the Paths RPG, which is “a fast-paced strategy card game wherein players contest over a 3×3 battlefield, playing powerful units and casting signature spells to gain control.”